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Stalker call of pripyat review ign
Stalker call of pripyat review ign









First of all it is not nearly as buggy as the old games of the series, during my hours in the zone the game does not crash once, which is some kind of record for a S.T.A.L.K.E.R.-game. Luckily, problems like that don't make S.T.A.L.K.E.R.: Call of Pripyat a poor game. Bugs, collision problems between characters and a rather bulky user interface can get in the way of the whole experience of the zone. The problem is their lack of resources to take the concept all the way. There's already been two games in the series, and Call of Pripyat is the third. There's never been anything wrong with GSC Game Worlds' vision, to create some kind of hybrid between a first person shooter and roleplaying game set in the forbidden zone around the ruins of the nuclear power plant in Chernobyl. I don't get any proper screenshots, but I've included one of them anyway. In front of my computer I'm bouncing around in my chair, adrenaline pumping. Soon I'm hunted by a blood sucking mutant with the ability to turn itself invisible. It turns out that they were not red buttons on a computer or some other kind of technological equipment. Two red buttons are glowing inside the building, so I decide to check it out. On top of a hill I pass a couple of burned out buildings, which feels perfect for some moody pictures, and I catch sight of a detail through a window. This morning I don't really have a particular reason for playing, the game is big enough and invites you to explore on your own, so my plan is just to run around and capture some nice screenshots for this review.

stalker call of pripyat review ign

I'm walking around in the radioactive zone of alienation that surrounds the Chernobyl nuclear plant that S.T.A.L.K.E.R.: Call of Pripyat is set in.











Stalker call of pripyat review ign